{"id":64319,"date":"2024-05-30T05:29:28","date_gmt":"2024-05-30T01:59:28","guid":{"rendered":"https:\/\/nabfollower.com\/blog\/a-minigame-of-spacecrafts-and-learning-443m\/"},"modified":"2024-05-30T05:29:28","modified_gmt":"2024-05-30T01:59:28","slug":"a-minigame-of-spacecrafts-and-learning-443m","status":"publish","type":"post","link":"https:\/\/nabfollower.com\/blog\/a-minigame-of-spacecrafts-and-learning-443m\/","title":{"rendered":"\u06cc\u06a9 \u0645\u06cc\u0646\u06cc \u0628\u0627\u0632\u06cc \u0627\u0632 \u0641\u0636\u0627\u067e\u06cc\u0645\u0627\u0647\u0627 \u0648 \u06cc\u0627\u062f\u06af\u06cc\u0631\u06cc"},"content":{"rendered":"<div data-article-id=\"1869697\" id=\"article-body\">\n<p>\u0647\u06cc \u0647\u0645\u0647!<\/p>\n<p>\u0645\u0646 \u0628\u0633\u06cc\u0627\u0631 \u0647\u06cc\u062c\u0627\u0646 \u0632\u062f\u0647 \u0647\u0633\u062a\u0645 \u06a9\u0647 \u0627\u0648\u0644\u06cc\u0646 \u062a\u062c\u0631\u0628\u0647 \u062e\u0648\u062f \u0631\u0627 \u0628\u0647 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touchCache;\n    private Vector3 player1Pos;\n    private Vector3 player2Pos;\n    private bool touched = false;\n    private int screenHeight;\n    private int screenWidth;\n    \/\/ Use this for initialization\n    void Start()\n    {\n        \/\/Cache called function variables\n        screenHeight = Screen.height;\n        screenWidth = Screen.width;\n        fracScreenWidth = screenWidth \/ frac;\n        widthMinusFrac = screenWidth - fracScreenWidth;\n        player1Pos = player1.transform.position;\n        player2Pos = player2.transform.position;\n    }\n\n    \/\/ Update is called once per frame\n    void Update()\n    {\n        \/\/If running game in editor\n#if UNITY_EDITOR\n        \/\/If mouse button 0 is down\n        if (Input.GetMouseButton(0))\n        {\n            \/\/Cache mouse position\n            Vector2 mouseCache = Input.mousePosition;\n            \/\/If mouse x position is less than or equal to a fraction of the screen width\n            if (mouseCache.x &lt;= fracScreenWidth)\n            {\n                player1Pos = new Vector3(-3.70f, Mathf.Clamp(mouseCache.y \/ screenHeight * speed, -3, 3.5f), 0.5f);\n            }\n            \/\/If mouse x position is greater than or equal to a fraction of the screen width\n            if (mouseCache.x &gt;= widthMinusFrac)\n            {\n                player2Pos = new Vector3(15.75f, Mathf.Clamp(mouseCache.y \/ screenHeight * speed, -3, 3.5f), 0.5f);\n            }\n            \/\/Set touched to true to allow transformation\n            touched = true;\n        }\n#endif\n        \/\/If a touch is detected\n        if (Input.touchCount &gt;= 1)\n        {\n            \/\/For each touch\n            foreach (Touch touch in Input.touches)\n            {\n                \/\/Cache touch position\n                touchCache = touch.position;\n                \/\/If touch x position is less than or equal to a fraction of the screen width\n                if (touchCache.x &lt;= fracScreenWidth)\n                {\n                    player1Pos = new Vector3(-3.70f, Mathf.Clamp(touchCache.y \/ screenHeight * speed, -3, 3.5f), 0.5f);\n                }\n                \/\/If mouse x position is greater than or equal to a fraction of the screen width\n                if (touchCache.x &gt;= widthMinusFrac)\n                {\n                    player2Pos = new Vector3(15.75f, Mathf.Clamp(touchCache.y \/ screenHeight * speed, -3, 3.5f), 0.5f);\n                }\n            }\n            touched = true;\n        }\n    }\n\n    \/\/FixedUpdate is called once per fixed time step\n    void FixedUpdate()\n    {\n        if (touched)\n        {\n            \/\/Transform rackets\n            player1.transform.position = player1Pos;\n            player2.transform.position = player2Pos;\n            touched = false;\n        }\n    }\n}\n<\/code><\/pre>\n<div class=\"highlight__panel js-actions-panel\">\n<div class=\"highlight__panel-action 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